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Decorations

  • Lightweight, non-blocking visual items that improve rooms or are purely decorative.
  • Applies to props such as plants, signs, paintings, small furniture accents, lights, clutter, etc.
  • Excludes structural items and gameplay objects that reserve cells (walls, doors, stairs, lifts, core furniture).
  • Default
    • Free placement with surface snap.
  • Snap (toggle)
    • 1/4-grid snap toggle on floors
    • Micro-grid for walls
  • No collision or cell reservation. Decorations never block cells or door swings.
  • Valid surfaces: floors, walls, or anchor points on other objects when available.
  • Rotation: 45° increments.
  • Alignment: align to surface normal for walls and floors.
  • Surface: Attaches to any surface and to anchor points.
  • Horizontal only: Attaches to floors and horizontal anchors.
  • Vertical only: Attaches to walls and vertical anchors.
  • Floor only: Attaches only to floors.
  • Wall only: Attaches only to walls.
  • Hanging: Requires an overhead structure such as a floor, beam, or roof.

See Objects (Furniture) for anchor definitions.

  • Anchors have a compatibility list:
    • Horizontal: objects normally placed on top surfaces, for example the surface of a bedside table.
    • Vertical: objects attached to vertical faces, for example door numbers, frames, or signage on bulkheads.
    • Hanging: objects suspended from overhead structures, for example flags or lights from a pole or beam.
  • When a decoration is being placed, approaching a compatible anchor snaps the item to it. Snapping can be temporarily suppressed to follow the underlying wall or floor instead.
  • Users can cycle between multiple compatible anchors when more than one is available under the cursor.
  • Anchors may be mobile; attached decorations remain children of the anchor’s object and move with it.
  • Deleting an object deletes decorations attached to its anchors.
  • Doors are objects; décor can only attach via door-defined anchors (e.g., wreaths, nameplates), not as wall surfaces.
  • Anchors never change object footprints; decorations remain non-blocking.